LABDSTUDIOS

GPC scripts
for NBA 2K.

Cronus Zen and Titan Two. Release windows you can retune when a patch moves them.

Game
NBA 2K26
Devices
Zen · Titan Two
Status
Pre-launch

What this is

Game
NBA 2K26
Devices
Cronus Zen, Titan Two
Consoles
PS5, Xbox Series
Language
GPC
Tested against
Patch 1.4
Retune cadence
Every patch
Scripts
2 in validation

Scripts that you can retune after a patch.

A release window is the time between the earliest and latest input that still greens. The patch, the jumpshot, and latency all move it. Latency is usually the smallest of the three.

Each window is one named constant on the on-screen menu, with eight per-player profiles behind it. Changing a number after a patch should not mean rewriting the script.

Menu values persist across reboots. Sessions recover. State resets in one place.

How to measure a window →

Capability

What's in the builds

Each item is on the on-screen menu. Scroll to see the code behind it.

  1. Green release

    Holds through the gather and cuts the input once you are inside the window. It reads from one named constant, so retuning after a patch comes down to a single edit.

  2. Per-player profiles

    Eight stored windows, because measured across a roster the spread between the fastest and slowest jumpshot runs to about 40ms, which is nearly three frames and well beyond what one global value can cover.

  3. Dribble chains

    Signature combos on a single input, where the stick sequencing has to land frame-tight, which is exactly the kind of work a macro handles better than a thumb.

  4. Finishing timing

    Layups and contact dunks run on a window of their own, because those animations do not share a length with a jumpshot and forcing them onto one value leaves both feeling wrong.

  5. VC farm loop

    Drill loops that bank VC through normal gameplay. The idle nudge drifts its interval on purpose, since a perfectly regular input is the easiest possible pattern for anything to spot.

release.gpcGPC
define GREEN_WINDOW = 612;   // ms, Patch 1.4
define JITTER       = 11;

if (get_val(SHOT_BTN)) {
    held_for += get_rtime();

    if (held_for >= GREEN_WINDOW - JITTER) {
        set_val(SHOT_BTN, 0);
    }
}
profiles.gpcGPC
int window[8];
int slot;

// recall the window for the active jumpshot
// rather than reusing one global number
tuned = window[slot];

if (event_press(MENU_NEXT)) {
    slot = (slot + 1) % 8;
}
chains.gpcGPC
combo StepBack {
    set_val(RX, -100);
    wait(60);
    set_val(RX,  100);
    set_val(RY,   80);
    wait(90);
    set_val(SPRINT, 100);
    wait(40);
}
finish.gpcGPC
define LAYUP_WINDOW = 448;
define DUNK_WINDOW  = 521;

win = is_dunk ? DUNK_WINDOW
              : LAYUP_WINDOW;

if (held_for >= win) {
    set_val(SHOT_BTN, 0);
}
farm.gpcGPC
define IDLE_NUDGE = 232000;
define DRIFT      = 9000;

idle_ms += get_rtime();

if (idle_ms >= IDLE_NUDGE + drift) {
    idle_ms = 0;
    drift   = (drift + 2600) % DRIFT;
    combo_run(Nudge);
}

Featured

Scripts

In validation against the live patch. Not for sale yet.

Everything in the store

Release status

Status

Current targets. The table updates when they move.

ScriptDeviceStateTarget
Dud Script AlphaCronus ZenIn validationQ4 2026
Dud VC FarmCronus ZenIn validationQ4 2026
Titan Two portTitan TwoIn developmentQ1 2027