GPC scripts
for NBA 2K.
Cronus Zen and Titan Two. Release windows you can retune whenever needed.
- Game
- NBA 2K27
- Devices
- Zen · Titan Two
- Status
- Pre-launch
What this is
- Game
- NBA 2K27
- Devices
- Cronus Zen, Titan Two
- Consoles
- PS5, Xbox Series
- Language
- GPC
- Tested against
- Patch 1
- Retune cadence
- Every patch
- Scripts
- 2 in validation
Profile based auto rhythm timing.
The rhythm is timed for you. You shoot, the script holds through the gather and cuts the input inside the window, so the part that usually comes down to feel is handled.
Every window is stored against a profile, because the spread between the fastest and slowest jumpshot on a roster runs to roughly 40ms and one global number cannot cover that.
Free throws and your go-to shot run on windows of their own, alongside the automatic timing rather than folded into it.
Capability
What's in the builds
Each item is on the on-screen menu. Scroll to see the code behind it.
Green release
Holds through the gather and cuts the input once you are inside the window. It reads from one named constant, so retuning after a patch comes down to a single edit.
Per-player profiles
Eight stored windows, because measured across a roster the spread between the fastest and slowest jumpshot runs to about 40ms, which is nearly three frames and well beyond what one global value can cover.
Free throw timing
A fixed release on its own button, where the window stays identical possession to possession and there is nothing to be gained from leaving it to feel.
Go-to shot
Your signature jumpshot gets a stored window of its own, recalled the moment you shoot it, so the shot you live on is the one tuned most precisely.
VC farming
Banks VC unattended through normal gameplay. The idle nudge drifts its interval on purpose, since a perfectly regular input is the easiest possible pattern for anything to spot.
define GREEN_WINDOW = 612; // ms, Patch 1
define JITTER = 11;
if (get_val(SHOT_BTN)) {
held_for += get_rtime();
if (held_for >= GREEN_WINDOW - JITTER) {
set_val(SHOT_BTN, 0);
}
}int window[8];
int slot;
// recall the window for the active jumpshot
// rather than reusing one global number
tuned = window[slot];
if (event_press(MENU_NEXT)) {
slot = (slot + 1) % 8;
}if (event_press(FT_BTN)) {
hold_ms = ft_window;
combo_run(free_throw);
}
combo free_throw {
set_val(SHOT_BTN, 100);
wait(hold_ms);
set_val(SHOT_BTN, 0);
}// the shot you actually live on
int goto_window;
win = is_goto ? goto_window
: window[slot];
if (held_for >= win) {
set_val(SHOT_BTN, 0);
}define IDLE_NUDGE = 232000;
define DRIFT = 9000;
idle_ms += get_rtime();
if (idle_ms >= IDLE_NUDGE + drift) {
idle_ms = 0;
drift = (drift + 2600) % DRIFT;
combo_run(Nudge);
}Featured
Scripts
In validation against the live patch. Not for sale yet.
DUD ALPHA
Auto rhythm timing, go-to shots and free throws for NBA 2K27, tuned from the Zen itself with four saved profiles.
- Auto rhythm timing
- Shot Time mode
- Go-to shot
- +6 more
DUD VC BLACKTOP v1
An unattended Blacktop VC loop for NBA 2K27, with a randomised input gap and an on-screen countdown.
- One-button run
- Automatic setup
- Adjustable hold
- +2 more
Release status
Status
Current targets. The table updates when they move.