Dud VC Farm
Unattended drill loops that bank VC through normal gameplay while you are away from the sticks.
VC Farm automates the boring half of the grind by running practice drills on a loop, holding the session open and stopping when you tell it to. It earns the same way you would, through ordinary in-game actions, without going anywhere near the game's economy.
The parts that actually took work are the unglamorous ones. The idle nudge drifts its interval because a perfectly regular input is the most obvious pattern a system could look for. The session limiter exists because the first version had none and would happily keep running until the console put itself to sleep. Recovery walks back to the drill screen after a dropped session, which turns out to be the whole difference between banking six hours and banking twenty minutes.
Set the session length, start it and check the loop counter when you get back.
Mods
Drill Loop Runner
Cycles practice-facility drills on a repeating schedule, earning through the same in-game actions you would perform yourself without going near the game's economy.
Idle Guard
Keeps the session alive under the AFK timeout using a cadence that drifts between nudges, since a perfectly regular input is the easiest pattern there is to pick out.
Session Limiter
Runs for a set number of hours and then stops cleanly, which is what keeps an overnight session from quietly turning into a two-day one.
Daily Loop
Walks the repeatable daily objectives in sequence and stops once the list is exhausted, instead of looping a completed set for hours.
Return-to-Menu Recovery
Detects a dropped session and walks back to the drill screen, which is the difference between banking six hours and banking the twenty minutes before the disconnect.
Sample
#pragma METAINFO("DUD VC FARM", 0, 9, "Labd Studios")
// Stay under the idle timeout without looking metronomic — a fixed-interval
// nudge is the easiest possible pattern to spot.
define IDLE_NUDGE = 232000; // ~3m52s, comfortably inside the AFK window
define DRIFT = 9000; // random-ish spread so the cadence isn't flat
int idle_ms;
int drift;
main {
idle_ms = idle_ms + get_rtime();
if (idle_ms >= (IDLE_NUDGE + drift)) {
idle_ms = 0;
drift = (drift + 2600) % DRIFT;
combo_run(Nudge);
}
if (!combo_running(DrillLoop)) combo_run(DrillLoop);
}
combo Nudge {
set_val(PS4_LX, 28);
wait(140);
set_val(PS4_LX, 0);
wait(70);
}An excerpt. The shipped build exposes every value to the on-screen menu.
What you get
- On-screen menu with live loop counter
- Configurable session length and stop conditions
- Patch-tracking updates for the 2K26 cycle
- Setup walkthrough
Install
- 01Update the device. Zen firmware 2.30 or newer, flashed from Zen Studio 2.30 or newer.
- 02Load the script. Open the
.gpcin Zen Studio 2.30 or newer and compile it to a memory slot. - 03Pair your controller. Connect through the adapter and confirm the slot is active.
- 04Calibrate. Open the on-screen menu and set your release window. Start from free throws, where the window stays static.
Changelog
- featureVC Farm gains a session limiter and drop recovery0.9.0