Changelog
Changelog
Releases, retunes, and fixes. Includes the pre-launch log.
2026
Alpha release candidate, per-player profiles land
Eight per-jumpshot calibration slots that now persist across reboots. Testing against Patch 1.4 put the spread between the fastest and slowest animation at roughly 40ms, which is more than enough to leave a single global window feeling badly off on half a roster.
VC Farm gains a session limiter and drop recovery
Added a hard session cap alongside return-to-menu recovery. The previous build would sit on an error dialog after a dropped session and quietly bank nothing for the rest of the night.
Retuned for 2K26 Patch 1.4
Patch 1.4 shifted the release window later by roughly 15ms, so both builds have been retuned and re-validated. This is the cadence to expect from here: a patch drops, we retest and the window value moves.
On-screen menu values no longer reset on reboot
Menu edits were being written to volatile memory and lost on every power cycle. Values now persist correctly, which clears the single most reported issue from early testers.
- note0.1.0
Build log opens
Starting the public log now rather than holding it until launch. Everything below this line is pre-release work on the Zen builds, and the Titan Two port will pick up entries of its own once calibration on that device begins.